Archbishop's Appeal

The Archbishop’s Appeal is the annual fundraising campaign that provides supplemental financial assistance to institutions, programs and ministries affiliated with the Catholic Church throughout the Archdiocese of San Antonio.

Learn More about the Archbishop’s Appeal Make a Donation to the Archbishop’s Appeal.
  • 4,500,000
  • 4,000,000
  • 3,000,000
  • 2,000,000
  • 1,000,000
3223152.33
3881729.63

Catholic Youth Organizaiton

Sport Rules

2019-2020 Sports Rules (Link for all sports)

2019-2020 Season Timeline

CYO Girls Summer Basketball Rules

A. Divisions - Tiny, Pee Wee

B. Eligibility - No player on a Senior High School Varsity team (suiting up with team), Junior College or College team will

be permitted to participate in a CYO League

C. Roster - maximum of 10; minimum of 7 players – a Parish may choose to carry over the maximum number of

players allowed without restriction.

D. Player Participation - all players in attendance must play one uninterrupted complete quarter each game.

1. League/Zone Penalty – forfeit of the game in which infraction occurred and 1 league game at the end of the season.

It is the Field Coordinators and Zone Athletic Directors responsibility to uphold the participation rules. An adjustment

to the penalized team’s final League/Zone standings is to be made at the end of the season.

2. Zone and City Playoff Penalty - forfeiture of the Game and the right to advance further in the playoffs

E. Officials - two referees unless approved by CYO Director, one scorekeeper and one timekeeper (whenever possible

timekeeper and scorekeeper responsibilities will be handled by separate individuals). All officials will be a minimum 16

years old.

1. Exception: Tiny divisions will only have 1 official.

Safety - Officials of all CYO games played will be empowered to stop the game when an injury occurs. When an injury

is serious in nature, the Umpire is REQUIRED to immediately stop the game to be able to aid the injured player.

F. Line-ups - all line-ups are due to scorekeeper at least 15 minutes before scheduled game time. All players on Roster

need to be listed on every line-up. Player’s first initial and last names will be listed in increasing numerical order.

Players absent, injured or sick must be indicated. Complete line-ups not submitted by scheduled game time will result

in an administrative technical foul to Head Coach which consists of two shots and possession for opposing team.

G. Score Books/Sheets - in League Play, it is the Gym Coordinator’s responsibility to submit the score books/sheets to the

City Coordinator once a week

H. CYO Patch & Uniforms: per the current Policy & Procedures:

CYO Patch:

1. The CYO patch is the official emblem of CYO Athletics therefore must be worn. Each Zone has the option to set a

two week grace period. Players violating this rule will be barred from any further participation in that game or event

until he/she becomes eligible by wearing the patch. There is no team forfeiture unless a team does not have the

required number of Players with CYO patches to begin game. Additional emblems are available at the CYO Office for

$1.00 Note: The patch must not be stapled or pinned on.

2. Every player from team must have the CYO patch located on the same side of the uniform.

3. CYO Patch may be screened on the uniform but must be the same size (2.5”) and color as the original CYO logo.

4. If a team has reversible jerseys, it is only required to have the CYO Patch on the dominant color side of the jersey.

5. If CYO Patch falls off during play, the player will be allowed to continue play for the remainder of present game.

6. All participating players on the roster must have their own CYO Patch at game/event time.

Uniforms:

Minimum Uniform Requirements:

1. ALL uniforms/shirts must have, at a minimum, the appropriate size number(s) as determined by each specific

sport in the CYO Sports Rule and the CYO Patch. Color of the number(s) must contrast the color of the uniform

and be easily identifiable.

2. If a team has a sponsor they must submit sponsors name on final roster, if sponsor is on the uniform it must be on

the back of the uniform.

3. All team names must be submitted on final roster.

4. Eligible numbers and size specifications per sports can be found in the published CYO Sports Rules.

I. Uniforms: uniforms are not mandatory; gym shorts without pockets and jerseys and/or shirts must be worn. All jerseys

or shirts must be the same one color, long sleeves are allowed.

1. ALL DIVISIONS: Players can wear tennis shoes or street shoes.

2. All player’s shirts/jerseys must be permanently numbered at least once on the front with a 4 inch number or larger

and once on the back with a 6 inch or larger. Players violating this rule will be barred from any further participation in

the game until he becomes eligible by wearing a number. Player’s number must be submitted to the scorekeeper with

the line-up. No one team will have duplicate numbers.

3. No jewelry, earrings, necklaces and wrist bracelets allowed

Exception: Medical and sweat bands.

4. NOTE: Each coach is strongly urged to demand team members to wear their uniforms before and

after the game in the same manner as during an official game. Shirts hanging out or shirts that are unbuttoned make

a most undesirable appearance at our CYO facilities. Manager and/or Coaches are reminded of their obligation in

giving an appropriate appearance at all times. Shirts must be tucked in. EXCEPTION: Regulation uniforms meant to be

worn on the outside may be worn outside.

a. Penalty: If a player is warned once, that player may be suspended from the game; on the second offense, the

coordinator will see that the above rule is enforced. If the offense is before or after a game, the player may be

suspended from the next game. Coach not enforcing their players to abide with the above regulation is subject to

suspension along with player.

5. All numbers up to two digits are allowable with the following exception:

a. A zero or a double zero may be used, but a team shall not have both “0” and “00”.

Penalty: a technical foul each time the player enters the game or any time it is discovered after she has entered.

6. Attempt should be made to make sure all undershirts or shooting sleeves are the same color as the jersey. At game

time if both teams are wearing same or similar dominant color then the home team will be required to reverse their

jersey or wear pennies.

7. Safety Equipment: The following safety equipment is allowable and is strongly encouraged to help reduce the risk

of injury for all players. The use of the following safety equipment is not mandatory, but all coaches and legal

guardians are strongly encouraged to consider the below equipment for each player if appropriate.

a. Mouth Guards

b. Knee Pads

c. Elbow Pads

d. Prescription Safety Eye Goggles

J. Length of Periods

1. Four quarters of eight minutes each running time* with one minute between quarters and two minutes between

halves (*running time means that the clock is stopped only when the whistle is blown for timeouts and when the

official indicates foul shots will be awarded). The clock will be stopped for all dead balls (officials whistle) during the

last two minutes of the ball game.

K. Team & Coaching Area – all coaches and substitutes must remain seated on their bench during game play. Only the

acting head coach will be allowed to stand to give instruction but then must immediately return to their seat.

Penalty: 1st offense – warning; 2nd offense – technical foul resulting in 2 free throws and the ball to the opposing team

and all coaches being seat belted for the remainder of the game.

L. Noise Makers – air horns, cowbells, whistles and other similar noise makers are not allowed to be used during any CYO

events. No noise is to be made during free throw attempts. 1st offensive – warning; 2nd offensive – individual will be

ejected from the facility.

M. City Tournament Rules - All teams will advance to the City Tournament.

1.  All League and Division specific rules apply except as identified below:

a. Overtime period will be four minutes running time. In case of overtime, each team will be allowed at least one

timeout per overtime period. During the Overtime period the clock will be stopped for all dead balls (officials

whistle) during the last two minutes of the period. If there is still a tie after one overtime period a 2nd sudden

death overtime period will begin in which the team to score the first points in the 2nd sudden death overtime

period will be declared the winner.

N. Female Certified Coach - the CYO Office highly recommends that there be a certified female coach on team’s roster

with girls teams in order to address any injuries or illness of female players

1. If unable to have a female certified coach, please have team mom near team’s bench

Playing Rules

The National Federation Official Basketball Rules Book for 2019-2020 will govern play, except where CYO Rules prevail. No

NFHS Rules Protest will be accepted. All rule disputes must be handled professionally and respectfully with the official and/or

field coordinator onsite at the time the infraction occurs.

CYO Basketball Games - will be played at available facilities.

1. League Playing Rules - No exceptions will be made to the CYO basketball rules put in place.

2. Each team will be allowed four timeouts per game. Timeouts may be accumulated.

3. A coach may use their timeouts to question an official if done in a courteous manner; the official is expected to

answer in a courteous manner

4. During League games, no overtime periods will be played. Zone will decide a tie-breaker method for end of year

final positioning, if needed.

5. During League games - a minimum of five (5) players are required to start a ball game or a forfeit will be declared.

Even though game is ruled a forfeit, officials will officiate a forfeited game, timed periods will remain the same as a

regulation game and teams with less players will be allowed to add opposing team players to make a complete team.

6. Sportsmanship:

a. (Tot – PW) when a team is ahead by (25) or more points, the team ahead may not score any points in the paint,

no fast breaks, all shots made will count as 2-points and must use a zone defense inside the key. The scoreboard

will be stopped and score tracked by the scorekeeper. These restrictions will apply until the lead is reduced to 15

points.

i. Penalty: for continuing to run up the score, technical foul and possible suspension of Head Coach

7. Free Throws – players lined up in a Marked Lane Space may enter the lane on the release of the free throw.

8. If a player is disqualified from a game, due to technical or flagrant fouls, the player will be required to serve the

following suspensions:

a. 1st occurrence – 1 game suspension (next game that player is in attendance)

b. 2nd occurrence – suspended for the remainder of the season (including all post season play)

9. If a game is suspended due to coach/crowd control issues and 1 team is clearly held responsible by the official(s)

and field coordinator than the other team will win by forfeit; if both teams are held responsible than a double forfeit

will be declared.

DIVISION SPECIFIC RULES:

A. Pee Wee Division

1. Ball specifications: Junior size 27-1/2” Composite/Leather

2. No pressing in the backcourt (defending player must wait inside the 3-point arc for offensive player to cross half

court line, but then may defend player once ball crosses half court line). Penalty: repeated violation will result in a

technical foul (after one warning).

a. No defending player will be allowed to pick up a loose ball, once the offense has established possession in their

backcourt

b. If the offensive team starts a fast break after their rebound the defensive team is allowed to pick up defense

after the offensive team passes half court without going back inside the 3-point line. It will be up to the

judgement of the officials if the offensive team is on a fast break which would allow the defensive team to pick

up defense immediately after the ball and body is past half court.

c. If a ball is inbounded and passed into the back court defending team also will not be allowed to press.

3. Previous rule may not be used as a delaying tactic by the team in control. Ball will be turned over.

4. Foul line – 24” shorter than regulation foul line

a. Players will line up on the lower block. If lower block is directly under basket, then player can line up in the

next block over.

5. In last two minutes of the game on a dead ball, clock will not start until ball crosses center court (ball and both

feet must cross)

C. Tiny Division

1. Ball specifications: Junior size 27-1/2” (Composite/Leather Rookie Gear Ball)

2. No double dribble will be called (dribbling with both hands simultaneously)

3. Traveling will not be called in the back court.

4. The three-second rule under the basket will be extended to five seconds

5. No pressing in the backcourt (defending player must wait inside the 3-point arc for offensive player to cross half

court line, but then may defend player once ball crosses half court line Penalty: repeated violation will result in a

technical foul (after one warning per game)

a. No defending player will be allowed to pick up a loose ball, once the offense has established possession in their

backcourt

b. If the offensive team starts a fast break after their rebound the defensive team is allowed to pick up defense

after the offensive team passes half court without going back inside the 3-point line. It will be up to the

judgement of the official if the offensive team is on a fast break which would allow the defensive team to pick

up defense immediately after the ball and body is past half court.

c. If a ball is inbounded and passed into the back court defending team also will not be allowed to press.

6. Previous rule may not be used as a delaying tactic by the team in control.

a. Penalty: ball will be turned over.

7. Foul line 24” shorter than regulation foul line

a. Players will line up on the lower block; if lower block is directly under basket, then player can line up in the

next block over

8. In last two minutes of the game on a dead ball, clock will not start until ball crosses center court (ball and both

feet must cross)

CYO Boys Summer Basketball Rules

A. Divisions - Tiny, Pee Wee, Mite, Cub and Junior. Mixed Teams – girls are permitted to play on a boys team

without penalty or restriction.

B. Eligibility - No player on a Senior High School Varsity team (suiting up with team), Junior College or College team will

be permitted to participate in a CYO League

C. Roster - maximum of 10; minimum of 7 players

D. Player Participation - all players in attendance must play one uninterrupted complete quarter each game.

1. League/Zone Penalty – forfeit of the game in which infraction occurred and 1 league game at the end of the season.

It is the Field Coordinators and Zone Athletic Directors responsibility to uphold the participation rules. An adjustment

to the penalized team’s final League/Zone standings is to be made at the end of the season.

2. Zone and City Playoff Penalty - forfeiture of the Game and the right to advance further in the playoffs

E. Officials - two referees unless approved by CYO Director, one scorekeeper and one timekeeper (whenever possible

timekeeper and scorekeeper responsibilities will be handled by separate individuals). All officials will be a minimum

16 years old.

Safety - Officials of all CYO games played will be empowered to stop the game when an injury occurs. When an injury

is serious in nature, the Umpire is REQUIRED to immediately stop the game to be able to aid the injured player.

F. Line-ups - all line-ups are due to scorekeeper at least 15 minutes before scheduled game time. All players on Roster

need to be listed on every line-up. Player’s first initial and last names will be listed in increasing numerical order.

Players absent, injured or sick must be indicated. Complete line-ups not submitted by scheduled game time will result

in an administrative technical foul to Head Coach which consists of two shots and possession for opposing team.

G. Score Books/Sheets - in League Play, it is the Gym Coordinator’s responsibility to submit the score books/sheets to the

City Coordinator once a week

H. CYO Patch & Uniforms: per the current Policy & Procedures:

CYO Patch:

1. The CYO patch is the official emblem of CYO Athletics therefore must be worn. Each Zone has the option to set a

two week grace period. Players violating this rule will be barred from any further participation in that game or event

until he/she becomes eligible by wearing the patch. There is no team forfeiture unless a team does not have the

required number of Players with CYO patches to begin game. Additional emblems are available at the CYO Office for

$1.00 Note: The patch must not be stapled or pinned on.

2. Every player from team must have the CYO patch located on the same side of the uniform.

3. CYO Patch may be screened on the uniform but must be the same size (2.5”) and color as the original CYO logo.

4. If a team has reversible jerseys, it is only required to have the CYO Patch on the dominant color side of the jersey.

5. If CYO Patch falls off during play, the player will be allowed to continue play for the remainder of present game.

6. All participating players on the roster must have their own CYO Patch at game/event time.

Uniforms:

1. Minimum Uniform Requirements:

a. ALL uniforms/shirts must have, at a minimum, the appropriate size number(s) as determined by each specific

sport in the CYO Sports Rule and the CYO Patch. Color of the number(s) must contrast the color of the uniform

and be easily identifiable.

Penalty: Team will be given one warning and allowed to continue playing the current game. Uniforms must

be replaced or permanently repaired in order to continue. Team will not be allowed to play another game

until this has been corrected.

2. If a team has a sponsor they must submit sponsors name on final roster, if sponsor is on the uniform it must be on

the back of the uniform.

3. All team names must be submitted on final roster.

4. Eligible numbers and size specifications per sports can be found in the published CYO Sports Rules.

I. Uniforms: uniforms are not mandatory; gym shorts without pockets and jerseys and/or shirts must be worn. All jerseys

or shirts must be the same one color, long sleeves are allowed.

1. ALL DIVISIONS: Players can wear tennis shoes or street shoes.

2. All player’s shirts/jerseys must be permanently numbered at least once on the front with a 4 inch number or larger

and once on the back with a 6 inch or larger. Players violating this rule will be barred from any further participation in

the game until he becomes eligible by wearing a number. Player’s number must be submitted to the scorekeeper with

the line-up. No one team will have duplicate numbers.

3. No jewelry, earrings, necklaces and wrist bracelets allowed

Exception: Medical and sweat bands.

4. NOTE: Each coach is strongly urged to demand team members to wear their uniforms before and

after the game in the same manner as during an official game. Shirts hanging out or shirts that are unbuttoned make

a most undesirable appearance at our CYO facilities. Manager and/or Coaches are reminded of their obligation in

giving an appropriate appearance at all times. Shirts must be tucked in. EXCEPTION: Regulation uniforms meant to be

worn on the outside may be worn outside.

a. Penalty: If a player is warned once, that player may be suspended from the game; on the second offense, the

coordinator will see that the above rule is enforced. If the offense is before or after a game, the player may be

suspended from the next game. Coach not enforcing their players to abide with the above regulation is subject to

suspension along with player.

5. All numbers up to two digits are allowable with the following exception:

a. A zero or a double zero may be used, but a team shall not have both “0” and “00”.

Penalty: a technical foul each time the player enters the game or any time it is discovered after he has entered.

6. Attempt should be made to make sure all undershirts or shooting sleeves are the same color as the jersey. At game

time if both teams are wearing same or similar dominant color then the home team will be required to reverse their

jersey or wear pennies.

7. Safety Equipment: The following safety equipment is allowable and is strongly encouraged to help reduce the risk

of injury for all players. The use of the following safety equipment is not mandatory, but all coaches and legal

guardians are strongly encouraged to consider the below equipment for each player if appropriate.

a. Mouth Guards

b. Knee Pads

c. Elbow Pads

d. Prescription Safety Eye Goggles

J. Length of Periods

1. Four quarters of eight minutes each running time* with one minute between quarters and two minutes between

halves (*running time means that the clock is stopped only when the whistle is blown for timeouts and when the

official indicates foul shots will be awarded). The clock will be stopped for all dead balls (officials whistle) during the

last two minutes of the ball game.

K. Team & Coaching Area – all coaches and substitutes must remain seated on their bench during game play. Only the

acting head coach will be allowed to stand to give instruction but then must immediately return to their seat.

Penalty: 1st offense – warning; 2nd offense – technical foul resulting in 2 free throws and the ball to the opposing team

and all coaches being seat belted for the remainder of the game.

L. Noise Makers – air horns, cowbells, whistles and other similar noise makers are not allowed to be used during any CYO

events. No noise is to be made during free throw attempts. 1st offensive – warning; 2nd offensive – individual will be

ejected from the facility.

M. City Tournament Rules -

1. All League and Division specific rules apply except as identified below:

a. Overtime period will be four minutes running time. In case of overtime, each team will be allowed at least one

timeout per overtime period. During the Overtime period the clock will be stopped for all dead balls (officials

whistle) during the last two minutes of the period. If there is still a tie after one overtime period a 2nd sudden

death overtime period will begin in which the team to score the first points in the 2nd sudden death overtime

period will be declared the winner.

N. Female Certified Coach - the CYO Office highly recommends that there be a certified female coach on team’s roster

with mixed gender teams in order to address any injuries or illness of female players

1. If unable to have a female certified coach, please have team mom near team’s bench

O. Tots will not be participating in the City Tournament.

Playing Rules

The National Federation Official Basketball Rules Book for 2019-2020 will govern play, except where CYO Rules prevail. No

NFHS Rules Protest will be accepted. All rule disputes must be handled professionally and respectfully with the official and/or

field coordinator onsite at the time the infraction occurs.

CYO Basketball Games - will be played at available facilities.

1. League Playing Rules - No exceptions will be made to the CYO basketball rules put in place.

2. Each team will be allowed four timeouts per game. Timeouts may be accumulated.

3. A coach may use their timeouts to question an official if done in a courteous manner; the official is expected to

answer in a courteous manner

4. During League games, no overtime periods will be played. Zone will decide a tie-breaker method for end of year final

positioning, if needed.

5. During League games - a minimum of five (5) players are required to start a ball game or a forfeit will be declared.

 Even though game is ruled a forfeit, officials willofficiate a forfeited game, timed periods will remain the same as a regulation game and teams with less players will

be allowed to add opposing team players to make a complete team.

6. Sportsmanship:

a. (Tot – PW) when a team is ahead by (25) or more points, the team ahead may not score any points in the paint,

no fast breaks, all shots made will count as 2-points and must use a zone defense inside the key. The scoreboard

will be stopped and score tracked by the scorekeeper. These restrictions will apply until the lead is reduced to 15

points.

i. Penalty: for continuing to run up the score, technical foul and possible suspension of Head Coach

b. (Mite & Up) when a team is ahead by twenty-five or more points, the team ahead may not defend using a full

court or half court press and all shots made will count as 2-points. These restrictions will apply until the lead is

reduced to 15 points.

i. Penalty: for continuing to run up the score, technical foul and possible suspension of Head Coach

7. Free Throws – players lined up in a Marked Lane Space may enter the lane on the release of the free throw.

8. If a player is disqualified from a game, due to technical or flagrant fouls, the player will be required to serve the

following suspensions:

a. 1st occurrence – 1 game suspension (next game that player is in attendance)

b. 2nd occurrence – suspended for the remainder of the season (including all post season play)

9. If a game is suspended due to coach/crowd control issues and 1 team is clearly held responsible by the official(s)

and field coordinator than the other team will win by forfeit; if both teams are held responsible than a double forfeit

will be declared.

DIVISION SPECIFIC RULES:

A. Cub & Junior Division

1. Ball specifications: Official size 29-1/2” Composite/Leather

B. Mite Division

1. Ball specifications: Intermediate size 28-1/2” Composite/Leather

C. Pee Wee Division

1. Ball specifications: Junior size 27-1/2” Composite/Leather

2. No pressing in the backcourt (defending player must wait inside the 3-point arc for offensive player to cross half

court line, but then may defend player once ball crosses half court line). Penalty: repeated violation will result in a

technical foul (after one warning).

a. No defending player will be allowed to pick up a loose ball, once the offense has established possession in their

backcourt

b. If the offensive team starts a fast break after their rebound the defensive team is allowed to pick up defense

after the offensive team passes half court without going back inside the 3-point line. It will be up to the

judgement of the officials if the offensive team is on a fast break which would allow the defensive team to pick

up defense immediately after the ball and body is past half court.

c. If a ball is inbounded and passed into the back court defending team also will not be allowed to press.

3. Previous rule may not be used as a delaying tactic by the team in control. Ball will be turned over.

4. Foul line – 24” shorter than regulation foul line

a. Players will line up on the lower block. If lower block is directly under basket, then player can line up in the

next block over.

5. In last two minutes of the game on a dead ball, clock will not start until ball crosses center court (ball and both

feet must cross)

D. Tiny Division

1. Ball specifications: Junior size 27-1/2 (Composite/Leather Rookie Gear Ball)

2. No double dribble will be called (dribbling with both hands simultaneously)

3. Traveling will not be called in the back court.

4. The three-second rule under the basket will be extended to five seconds

5. No pressing in the backcourt (defending player must wait inside the 3-point arc for offensive player to cross half

court line, but then may defend player once ball crosses half court line Penalty: repeated violation will result in a

technical foul (after one warning per game)

a. No defending player will be allowed to pick up a loose ball, once the offense has established possession in their

backcourt

b. If the offensive team starts a fast break after their rebound the defensive team is allowed to pick up defense

after the offensive team passes half court without going back inside the 3-point line. It will be up to the

judgement of the official if the offensive team is on a fast break which would allow the defensive team to pick

up defense immediately after the ball and body is past half court.

c. If a ball is inbounded and passed into the back court defending team also will not be allowed to press.

6. Previous rule may not be used as a delaying tactic by the team in control.

a. Penalty: ball will be turned over.

7. Foul line 24” shorter than regulation foul line

a. Players will line up on the lower block; if lower block is directly under basket, then player can line up in the

next block over

8. In last two minutes of the game on a dead ball, clock will not start until ball crosses center court (ball and both

feet must cross)